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Old Jun 13, 2006, 05:28 PM // 17:28   #1
Pre-Searing Cadet
 
Join Date: Jun 2006
Guild: Ultra Chronic Warriors
Profession: R/Mo
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This is my first post and....
This is my Build i thought of today its called AWAY. Its based on Iway but with assassins.

The First Part of the Team Consists of 5 assassins(Described Below)
TSpell Slasher


Assassin/Monk

Level: 20

Dagger Mastery: 16(12+1+3)
Critical Strikes: 13(12+1)
Shadow Arts: 9(7+2)

Critical Eye (Critical Strikes)
Jaged Stike (Dagger Mastery)
Fox Fangs (Dagger Mastery)
Death Blossom (Dagger Mastery)
Seeping Wound (elite: Critical Strikes)
Death's Charge (Shadow Arts)
Shadow Refuge (Shadow Arts)
Veangance (no attribute: monk)

There must 5 assassins like this. The most important move though is Veangance and Jaged strike and Seeping Wound(continue reading for why).

The second part of the team is 2 necromancers:

The first Necromancer is:
Necromancer/Monk

Death Magic: 16 (12+1+3)
Soul Reaping: (Rest of attribute Points)

Death Nova (Death Magic)
Tainted Flesh (Death Magic)
Deathly Swarm (Death Magic)
Putrid Explosion (Death Magic)
Dark Aura (Death Magic)
Vile Touch (Death Magic)
Taste of Pain (Death Magic)
Soul Feast (Death Magic)
Veangeance (no attribute: monk)

The second Necromancer is as follows

Necromancer/Monk

Blood Magic: 16 (12+1+3)
Soul Reaping: 8
Healing Prayers: 10

Order of the Vampire (elite: Blood Magic)
Order of Pain (Blood Magic)
Dark Fury (Blood Magic)
Well of Blood (Blood Magic)
Strip Enchantment (Blood Magic)
Heal Area (Blood Magic)
Orison of Healing (Blood Magic)
Veangence (no attribute: monk)

This second necromancer is basically an order necro with 1 change: veangence.

The third part of the group is the healer:

Necromancer/monk

Soul reaping: 16 (12+1+3)
Healing Prayers: 12

Healing Breeze (Healing Prayers)
Heal Party (Healing Prayers)
Healing Seed (Healing Prayers)
Orison of Healing (Healing Prayers)
Healing Light (elite: Healing Prayers)
Healing Whisper (Healing Prayers)
Purge Conditions (no attribute: monk)
Veangance (no attribute: monk)

This is a basically a regular healing monk but with a primary necro first profession and veangence.

The Build

The point of this build is to use the assassins large amount of damage and dying skills to an avantage. The death magic necro's job is to keep casting tainted flesh and death nova on the assassins and cast dark aura on the blood necro. The second necros job or the blood necro job is to basically act like an order necro to increase the assassins damage and help with the healing a bit. The monks job is to heal everyone and keep the CASTERS alive and ONLY rez the assassins the monk is not supposed to heal the assassins. The assassins jobs are to attack the same person at the same time and cast seeping wound on the poisoned enemies.

Whenever someone dies the person that first calls it must cast veangence on the dead ally. once the ally is revived the death necro must cast death nova and tainted flesh on him. So basically everyone is rezing everyone and everyone is dying but not getting a death penalty creating a lot of damage and posioning everyone from death nova. The assassins will attack and cast seeping wound for the degeneration on target foes.


please criticise and improve
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Old Jun 24, 2006, 02:50 AM // 02:50   #2
Jungle Guide
 
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Join Date: Jul 2005
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Well, the first thing that caught my eye was that your attributes for the assassins were a bit out of whack... if you have 12 base points in two of your attributes, then you should have only have 6 attribute points, enough to make a rank 3 in Shadow Arts. Also, with the necro casting Tainted Flesh on the assassins, Order of the Vampire will be useless as it won't work if they're enchanted with another Necromancer enchantment. I would recommend putting Offering of Blood as its elite for more energy management. It seems like a decent pressure build, but one Martyr/Restore Conditions or any enchantment stripping could tear this build apart; I'm assuming that if an Assassin dies too soon while under the effects of Vengence, this could cause a lot of trouble. Since Vengence has a 60 second recharge time, it would take a while before they could get that Assassin up again, especially if any other Assassins have recently died.
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Old Jun 29, 2006, 10:06 PM // 22:06   #3
Furnace Stoker
 
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Umm IWAY is a warrior skill... not an assassin.

If you insist on using "-way" I think ASSWAY would better describe this build containing 5 Assmo's
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